The Hero’s Learning Journey
Natalie Casandra Denmeade, (2017) “The hero’s learning journey”, World Journal of Science, Technology and Sustainable Development, Vol. 14 Issue: 2/3, pp.155-171, https://doi.org/10.1108/WJSTSD-06-2016-0042 Purpose The purpose of this paper is to discuss how educators can harness the natural momentum of learning to create a dramatic and exciting hero’s learning journey. Given the importance of motivation, educators
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Effective time limits in gamification
The irony of the emphasis on speed is that some of our world’s leading mathematicians are not fast at math. Laurent Schwartz—who won math’s highest award, the Fields medal, in 1950—wrote in his autobiography that he was a slow thinker in math, who believed he was “stupid” until he realized that “what is important is
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Jam online courses for kids
Our family reviewed a website called ‘Jam’ and really liked it. We did the 7 day trial. The fee is $99 for access to the course materials for a year. I really liked the sequencing and hands-on approach. You are presented with a challenge like: ‘make a pathway and ramps for a marble to run
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Online video editing
This website has a browser-based tool to create movies and posters from a pool of assets on a theme. The example here is the movie ‘Ten Canoes’. Student can preview movie clips and drag them onto a timeline to make their own movie. They can also make a poster by adding images and text boxes.
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Roblox Review
This is more of a Game / Simulation than Gamification, but it has huge potential for uses in Gamification. The image at the top of this Blog is me in a Hospital. I could morph between being a patient or a nurse by stepping on a block. There are a few dozen other kids role-playing
Inside Out – a study of emotions by Pixar
This week I watched the Pixar movie ‘Inside Out” The story is: “Like all of us, Riley is guided by her emotions – Joy, Fear, Anger, Disgust and Sadness. The emotions live in Headquarters, the control center inside Riley’s mind, where they help advise her through everyday life. As Riley and her emotions struggle to
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Immediate Feedback, delayed Feedback or Layered Feedback?
Teachers entering the world of Gamification receive very mixed messages about feedback. What is it.. how often it should be delivered … how much feedback (versus discovery) .. does feedback have negative consequences? I am reading this article with comments by Karl Kapp where he says: You are right; most games provide immediate, corrective feedback.
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